How many of their workers can try at the same time.
Bruiser decides that. Extra agents wait, instead of all hitting your system together.
One person can send thousands of software agents to buy the same scarce thing. Bruiser makes sure that person still counts as one customer.
You keep the systems you already use. Bruiser sits in front of them.
1 customer. 10,000 agents. Bruiser. 1 allowed action. Illustrative — not a live count.
A supporter might open a browser, and also send thousands of agents. Your systems can treat each of those as a separate buyer. Bruiser treats them as one person.
We don’t turn people away. We stop the same person being counted many times.
A browser, an agent, or both: if they belong to the same person, they get one turn at the scarce thing.
Illustrative. Not a live sample.
Bruiser decides that. Extra agents wait, instead of all hitting your system together.
Bruiser does not decide how many tickets or items a customer is allowed. Your existing system still does.
It does not replace login, accounts, ticketing, payments, or your waiting room.
No one has to move. Nothing has to be rebuilt.
A waiting room lines customers up against each other. Bruiser stops one customer’s own agents from taking extra places, and from pushing other customers back.
Illustrative. Works alongside a waiting room. Does not replace it.
If one customer sends 10,000 agents, Bruiser forwards one allowed action. The rest wait. Your ticket or inventory system only sees the one.
Illustrative. Not a live statistic. The technical measure is on the technical pages.
Tickets first. Then limited drops, appointments, restaurants, hotels, and flights. Football is the first use. The product is for any scarce digital sale.
For clubs, merchants, and anyone selling something that can sell out.