Bruiser Request a Private Demo
Control layer Scarce inventory

ONE CUSTOMER. ONE EXECUTION.

One person can send thousands of software agents to buy the same scarce thing. Bruiser makes sure that person still counts as one customer.

You keep the systems you already use. Bruiser sits in front of them.

Fig. 01 — How it works Illustrative

1 customer, 10,000 agents, Bruiser, 1 allowed action.

1
CustomerThe person buying
10,000
AgentsAll the software acting for them
Bruiser
Control layerTreats them as one customer
1
One allowed actionOnly one attempt goes through

1 customer. 10,000 agents. Bruiser. 1 allowed action. Illustrative — not a live count.

01 — The problem

Software can make one customer look like thousands.

A supporter might open a browser, and also send thousands of agents. Your systems can treat each of those as a separate buyer. Bruiser treats them as one person.

We don’t turn people away. We stop the same person being counted many times.

02 — The rule

One customer stays one customer.

A browser, an agent, or both: if they belong to the same person, they get one turn at the scarce thing.

  • Customer A10,000 agents, still one turn
  • Customer B250 agents, still one turn
  • Customer C1 browser, one turn

Illustrative. Not a live sample.

At once

How many of their workers can try at the same time.

Bruiser decides that. Extra agents wait, instead of all hitting your system together.

How many they can buy

That stays your rule, in your system.

Bruiser does not decide how many tickets or items a customer is allowed. Your existing system still does.

03 — What you keep

Add Bruiser. Don’t replace what you have.

It does not replace login, accounts, ticketing, payments, or your waiting room.

No one has to move. Nothing has to be rebuilt.

Fig. 02 — Keep your stack Illustrative
  1. What you already run Website, security, and traffic tools — unchanged
  2. Bruiser Makes sure one customer is still one customer
  3. Your waiting room Optional — lines customers up against each other
  4. Ticketing or shop Unchanged
  5. Inventory Still the system that holds the stock
Your existing edge, then Bruiser, then an optional waiting room, then ticketing or commerce, then inventory.
04 — Waiting rooms

Don’t make a customer queue behind their own agents.

A waiting room lines customers up against each other. Bruiser stops one customer’s own agents from taking extra places, and from pushing other customers back.

  • Customer A1 browser + 9,999 agents, still one turn
  • Customer B3 agents, still one turn
  • Customer C1 browser, one turn

Illustrative. Works alongside a waiting room. Does not replace it.

05 — What changes

The extra attempts never reach your system.

If one customer sends 10,000 agents, Bruiser forwards one allowed action. The rest wait. Your ticket or inventory system only sees the one.

  • 1 browser, 1 actionnothing extra to stop
  • 5 agents, 1 action4 wait
  • 10,000 agents, 1 action9,999 wait

Illustrative. Not a live statistic. The technical measure is on the technical pages.

06 — Where it applies

Made for things that run out.

Tickets first. Then limited drops, appointments, restaurants, hotels, and flights. Football is the first use. The product is for any scarce digital sale.

See use cases

ONE CUSTOMER. ONE EXECUTION.

For clubs, merchants, and anyone selling something that can sell out.